From spreadsheet to tabletop. Zero friction.
Bind your data to dynamic visual layouts, generate hundreds of cards in seconds, and pressure-test your mechanics on a physics-driven 3D table — long before anything goes to print.
How the design cycle works
A single continuous flow built to kill manual rework — from your first balancing draft all the way to playtesting and production files.
Structure your dataset
Define columns for stats, text, costs and rarities in the built-in dataset, or import the spreadsheet you already have.
Compose the template
Lay out the anatomy of a card with the Bento Grid or Freeform engine, wiring dynamic fields straight into visual blocks.
Batch generation
The engine compiles hundreds of cards on its own. Tweak one balancing value and the whole deck updates in the same second.
3D table with physics
Open the virtual table in your browser, with real physics for cards and dice. Invite your group by link and test rules without printing a thing.
Production-grade export
Generate files with bleed, automatic crop marks and spritesheets ready for a print shop or for Print & Play.
Why designers build on Dice on Top
Generic design software has no idea what a deck or a stat table is. Dice on Top was built specifically around how tabletop designers actually work.
Real-time data binding
No more opening dozens of Photoshop files to nudge one attack value. Change a cell in the dataset and every card bound to it updates instantly.
Dual engine: Bento & Freeform
Pick the Bento engine for proportional grids that adapt to any card size without breaking, or Freeform for pixel-level control. Mix both in the same project.
Playtest instantly in the browser
A table with realistic card physics, collisions and 3D dice rolls. Test your game with your group over a direct link — no mods, no extra software.
Print-shop ready, no workarounds
Export with genuine bleed control, crop marks and high-fidelity spritesheets. The file comes out in exactly the format your printer asks for.
Versions & expansions
Keep base sets, quick playtests and expansion packs apart. Store historical balancing snapshots to see how your design actually evolved.
One place for the whole project
Projects, templates, datasets and tests all stay in sync in the cloud. No missing fonts, no thumb drives, no corrupted files.
Ready to get your game off paper?
Create your first project, build data-bound templates and take it to the 3D table in a few minutes.